![]() Speaking of stats, they now go with the modern X+ style where you just try to roll equal to or above your stat rather than comparing them and checking a chart.Cool is used quite a bit for panicking and the like, but the other two don’t get a lot of play. It hardly seems necessary and Initiative and Leadership could have covered them, but that’s what they wanted to do. Profiles now have stats for Cool(Cl), Willpower (Wil) and Intelligence (Int).At least the “no moving within 8” rule is gone… Charging means you add a D3 to your base movement and hope you get in base contact with the enemy.There are a whole stack of these and they are littered throughout the books with little concern for accessibility. A Move action can be performed twice, but a Shoot action can’t, and a Charge takes up both action options. “Activating” a model allows it to make two actions, which leads to a whole list of things it can and can’t do.Turn order is entirely different, with both players alternately activating their respective models until everyone has acted, whereupon both sides make tests for bottling, recovery, etc.Let’s assume you’ve played classic Necro: ![]()
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